Devlog 1.0
Goblin Survivor » Devlog
Hai
After gathering some feedback and playing the game more myself i decided to change some core mechanics.
- The bow no longer targets enemies automaticly. Now it follows the mouse curser making it more interactive to shoot and unlocking new tactics.
- The way te player takes damage has been completly revamped. Enemies will now do different amounts of damage based on their type. Players will now have to prioritize wich enemies to kill first. This also unlocks more possibilities to add different enemies later on en different upgrades.
- The armor upgrade has been changed. It will now only reduce the damage of the boomglin.
Files
frietjeswereld-html.zip Play in browser
Version 3 Aug 28, 2024
Goblin Survivor
Status | In development |
Author | worthdwarf |
More posts
- Devlog 1.1Aug 30, 2024
Leave a comment
Log in with itch.io to leave a comment.